VR Project: Iron Man VR

What better way to work on several different concepts at once than by building a game? I built Iron Man VR by combining several integrations from my past projects. I developed a palm-direction-based thrust system for flight, which makes use of a constantly shifting vignette (circular shadow) around the user’s eyesight which greatly decreases levels of VR sickness, even in those who tend to be more prone to it than others. I developed basic enemy AI that allowed them to find and follow a target in 3D space, as well as correct their orientation and course when needed, as well as a system that allows the user to interact with and use the pieces from the enemy robots upon destruction. Finally, some special effects for the hand repulsors, and a chest-mounted cannon that also drives the user backwards based off of the amount of force. It was incredibly fun to make, and even more fun to play.

 
 
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Winner: MIT's 2020 Virtual Reality Hackathon

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VR Project: Size Changing Player